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Showing posts with label Wiki. Show all posts

5.7.25

Quts Classification and Crystallography

I. Introduction to Quts

Quts are the fundamental metaphysical particles that power all life, magic, energy systems, and spiritual mechanics in the world of Rakkuhōshiten. They represent both raw energy and potential soul weight, and are central to leveling, technique casting, and high-level transdimensional technology.


II. Classification by Power Tier (Quts Crystal Tiers)

Crystal Type Quts Value Range Rarity Notes
White Crystal 10,000 – 99,999 Common Basic training tier
Yellow Crystal 100,000 – 999,999 Uncommon Used by low-mid level trainees
Purple Crystal 1 million – 9.99 million Rare Advanced techniques or mid-tier battles
Black Crystal 10 million – 99.99 million Very Rare High-tier cultivation and breakthroughs
Red Crystal 100 million – 999.99 million Super Rare Rare elite resource
Orange Crystal 1 billion – 9.99 billion Extremely Rare Found only in ancient dungeons or fallen kings
Gold Crystal 10 billion – 999.99 billion Mythical Common Required for country-scale structures
Platinum Crystal 1 trillion – 999.99 trillion Mythical Uncommon Used by world-class powerhouses
Cosmic Crystal 1 quadrillion – 999.99Q Mythical Rare Found only beyond the Void Realm
Beyond Crystal 1 Bn – 999.99 Bn Mythical Extreme Used by entities Lv. 390+
Void Crystal 1 Vv – 999.99 Vv Absolute Mythical Source of Reality Bending
Omniversal Crystal 1 Om+ Supreme Mythical Tied to Owlyni-class entities

III. Classification by Source

Source Type Description
Monster Core (Biohazard) Formed from beast souls; contains memory residue and elemental instinct
Fossil Crystals (from Mines) Ancient bone energy condensed into raw crystalline form under extreme pressure
Refined Bone Quts Created through purification of ancient skeletal remains
Human Aura Crystallization Crystals formed by condensed soul energy from powerful beings
Void Origin Crystals Extremely rare; birthed from singularities, black holes, or neutron bursts

IV. Classification by Physical Form

Form Type Description
Solid Crystals Standard compact energy storage, used in all tiers
Liquid Quts For injections, advanced healing, or temporary empowerment
Quts Dust/Powder Used for inscribing arrays, traps, and micro-reactors
Kouhantgum Capsule Exclusive to Yorian. A massive dual-plate quantum capsule. Capacity rivals Quts of Lv. 600 entities. Used to resurrect Abrovanus. It can stabilize soul energy, create reality anchors, and absorb large-scale Quts shock.
Common Medical Capsule Small-scale capsules used by doctors and alchemists for minor Quts infusion

V. Elemental/Affinity Variants

  • Fire / Cosmic Fire

  • Absolute Zero Ice

  • Light / Yin-Yang / Psionic

  • Holy / Dark / Soul

  • Penetrative Cosmic

  • Void/Nihil Energy

These types influence compatibility with soul bodies, techniques, and environmental adaptation.


VI. Cultural and Technological Use

  • Quts are currency, power source, and societal status.

  • Large-scale formations, cities, and military weapons are Quts-powered.

  • Kouhantgum Capsule is considered a mythical relic class on its own.

  • Quts Crystals are used in political diplomacy, auctions, and technological exchanges.


Compiled by Latratrava Union for Advanced Arcane Documentation.


12.4.25

Enneacontree Number System (Fantasy Mathematical Construct)

The Enneacontree System is a fictional hyper-large number hierarchy designed to describe the unimaginable power levels found in the universe of Rakkuhōshiten, a fantasy-sci-fi epic. These numbers extend far beyond known constructs like Graham's number or the TREE function, entering a space where even abstract logic breaks down.


Definition of Enneacontree

Enneacontree, denoted as &{n}&, is a recursive number system composed of the TREE function, Graham-like notation (G(n)), and nested exponential operations. The term derives from:

  • "Enneaconta": Greek for 90
  • TREE: A well-known large-number function used in mathematical logic

Structure:

&{1}&  = TREE(TREE(SRGTREE(TREE(3))^TREE(TREE(3))^^TREE(TREE(3))^TREE(TREE(3))^^^TREE(TREE(3))^TREE(TREE(3))^^TREE(TREE(3))^TREE(TREE(3))^^^^TREE(TREE(3))^TREE(TREE(3))^^TREE(TREE(3))^TREE(TREE(3))^^^TREE(TREE(3))^TREE(TREE(3))^^TREE(TREE(3))^TREE(TREE(3))))

&{2}&  = SR(TREE(TREE(G(&{1}&))))

&{3}&  = SR(TREE(TREE(G(&{2}&))))

...

&{99}& = SR(TREE(TREE(G(&{98}&))))

Each level represents an unfathomable leap in size and complexity.


Recursive Rule

Every new level wraps the previous one in two TREE operations and one Graham-like growth function G(...), resulting in explosive growth.

  • G(0) = 3^^^^3
  • G(1) = 3^^...^^3 (with G(0) number of carets)
  • G(n) = 3^^...^^3 (with G(n-1) number of carets)

SR(n) is defined as SSCG(Rayo(n)), or Noeqoek (Quake of Numbers).

SRGTREE(n) is an extended large-number operation defined as SSCG(Rayo(G(TREE(n)))), nicknamed Ultra Noeqoek.


The Dievpoet Hierarchy

Dievpoet, symbolized as /n\, represents the layered abstraction of Enneacontree numbers. Each /n\ denotes a recursively nested layering of &{99}&, symbolizing transcendental power beyond hyperversal understanding.

  • /1\ = 10 layers of &{99}&
  • /2\ = /1\ layers of &{99}&
  • ... and so on

Each /n\ is both a recursive numeric abstraction and a reflection of the civilization tiers of the Rakkuhōshiten universe, specifically tiers 10–50.


The Owlyni Number (/10\)

Represents an entity (Yorian in Owlyni form) that exists beyond hyperversal space.

/10\ = SRGTREE(SRGTREE(...SRGTREE(&{&{&{...&{99}&...}&}&}&)...))

Where both the SRGTREE and &{}& layers repeat /9\ times.

Owlyni symbolizes the void-born creator and architect of all narrative and abstract layers.


The Lord Number (/Ω\)

The final conceptual number.

  • Known only by God.
  • Transcends even /10\.
  • Cannot be defined, represented, or conceived.
  • Sits at the very edge of all abstraction and creation.

Comparison Table with Real-World Large Numbers

Name

Representation

Approximate Size

Million

10^6

1,000,000

Billion

10^9

1,000,000,000

Googol

10^100

1 followed by 100 zeroes

Googolplex

10^(10^100)

Too big to write in the observable universe

Graham's Number

G64 (3^^^^...3)

Ridiculously large

TREE(3)

Unimaginably larger

Beyond Graham's Number

&{1}& (Enneacontree 1)

TREE(TREE(SRGTREE(...)))

Incomprehensibly bigger

&{99}&

Recursive TREE growth

Insanely recursive

/1\ (Dievpoet 1)

10 layers of &{99}&

Beyond all conceptual reality

/10\ (Owlyni)

Multi-SRGTREE layer of &{99}&

Transcendental abstraction

/Ω\ (Lord Number)

Cannot be written

Known only by God


Fun Fact

Even if all computers on Earth and every particle in the universe were used to write /1\, it would still be impossible. The system was designed to challenge the limits of imagination, cognition, and fantasy logic.


Use in Rakkuhōshiten

  • The Enneacontree hierarchy is used to scale power levels of beings such as Yorian (in Owlyni form).
  • /10\ = Yorian's peak form
  • /Ω\ = The unknowable true Creator

This system blends narrative fiction with abstract mathematics to simulate a hierarchy of power beyond measurable structure.

8.4.25

Civilization Tiers

This document outlines the 50-tier civilization power system used in the universe of Rakkuhōshiten. These tiers represent the scale of control, awareness, and reality manipulation a civilization or individual can achieve. Levels 1 to 6 represent civilizations, while Levels 7 to 50 denote individual beings of extraordinary or even incomprehensible existence.


Level 1: Planetary

  • Scope: Full control over a single planet

  • Capabilities: Total control over weather, energy, planetary technology, and population.

Level 2: Stellar

  • Scope: Star System

  • Capabilities: Full control of a star system's energy and celestial objects.

Level 3: Galactic

  • Scope: Galaxy

  • Capabilities: Mastery of wormholes, interstellar travel, and galactic-scale manipulation.

Level 4: Multi-Galactic / Universal

  • Scope: Several galaxies to a single universe

  • Capabilities: Domination of universal constants and reality-scale technology.

Level 5: Multiversal

  • Scope: Multiple universes

  • Capabilities: Travel, conquer, and modify across multiple parallel realities.

Level 6: Megaversal

  • Scope: Multiple multiverses

  • Capabilities: Rule over massive multiversal domains. Can collapse or recreate multiverses.


From Civilization to Godlike Entities

Starting from Level 7, we shift from civilizations to individual beings.

Level 7: Omniversal

  • Scope: One entity across multiple megaverses

  • Capabilities: Omnipresence, omniscience, and omnipotence within omniversal bounds.

Level 8: Multi-Omniversal

  • Scope: Beyond a singular omniverse

  • Capabilities: Entities that evolved from omniversal civilizations to dominate several omniverses.

Level 9: Hyperversal

  • Scope: Infinite omniverses / all definable realities

  • Capabilities: Absolute freedom to rewrite, reshape, or delete realities.


Level 10–19: Jeranoa

  • Symbol: &━Ґ⬡ĺƑ∫ȹɴбƑ∫

  • Nature: Logic-transcending beings

  • Capabilities: Exist outside conventional reality. Incomprehensible by lower-dimensional minds.

Level 20–29: Devwu

  • Symbol: →ⴙҐ¦!ψ½³⇔

  • Capabilities: Can create Quts (pure abstract energy) from nothing, rewrite laws of logic and time.

Level 30–39: Hzovai

  • Symbol: ⑄(两/ɴб¦!Ƒ∫æ¼

  • Capabilities: Manipulate existence through thoughts, memories, desires, and concept-based dimensions.

Level 40–49: Fzyair

  • Symbol: Ѱʬ两/十⊻Ƒ∫æ¼⬡ĺ

  • Capabilities: Narrative architects who can rewrite everything. Aware they are fictional and can break their own storylines.

Level 50: Owlyni

  • Symbol: ²ѿψ½ΩƔ十⊻ȹæ¼

  • Capabilities: The Origin of all Origins. Embodies Void, Nothingness, and All-That-Is. 95% divine.

Owlyni cannot be perceived, attacked, or defined by any being rooted in reality. They are the end and beginning of all. Though not a true "God," Owlyni is what all ultimate beings emerge from.


Note: The written symbols represent Latratrava, the intercontinental language of Aerca, used for naming higher-dimensional beings.

6.4.25

CAPAPASTAF

Full NameCouncil Alliance Peacekeepers, Assembly Prosperity And Stability, Trade Aerca Federation

Acronym: CAPAPASTAF
Type: Supranational Peacekeeping & Development Organization
Founded by: Tava, the Second God of the Multiverse
Headquarters: Ownitra Prov, Capital of Ltiktra, Central Aerca
Secondary HQ: God Realm (below 7-Lyni Formation created by Tava)
Official Motto: “Stability. Unity. Balance.”


Origin and Founding Purpose

CAPAPASTAF was established by Tava, the Second God of the Universe and younger brother of the Demon King Sova.
Originally born from the Va Tribe (Demonkin), Tava chose a different path—one of peace, balance, and unity.

Long before CAPAPASTAF's creation, the continent of Aerca was ravaged by chaos—fueled by the endless war between humankind and the Va (demons).

Tava, betraying his own kind for the sake of harmony, traveled across Aerca, witnessing its pain, surviving its darkest hours, and ultimately awakening his divine power. From this journey came his vision:

A unified, peaceful Aerca guided not by race, power, or dominion, but by balance, cooperation, and justice.

Thus, CAPAPASTAF was born—a supranational alliance of nations across Aerca, founded to preserve peace, ensure stability, promote prosperity, and govern continental affairs fairly.


Member Nations

CAPAPASTAF currently governs diplomatic and strategic relations among major countries of Aerca, including:

  • Ltiktra

  • Kontra

  • Lontra

  • Pitra

  • Mendra

  • Isra

  • Usra

Eis Oeyies, once a powerful empire with the potential to become a core founding member, was tragically lost in the ancient war against the Va—too early for Tava to save.


Supreme Leadership

CAPAPASTAF is led by both a Council of Ten and its Supreme Divine Leader, Tava.

Supreme Titles of Tava

  • SD.CAP (Supremo Deliberatus CAPAPASTAF) – Supreme Arbiter of Deliberation

  • DS.CAP (Divinum Supremus CAPAPASTAF) – Supreme Divine of CAPAPASTAF

Level: 666.24 — Only 0.01 lower than his brother, Sova the Demon King.


High Council of CAPAPASTAF

Name Title Origin Clan Gender Attribute
Ying Haosheng Talrath Leader of CAPAPASTAF Realm of Gods Ying Male Light
Ying Yunsheng Huo Deputy Leader of CAPAPASTAF Realm of Gods Ying Male Yin-Yang
Ying Moesheng Shi First Secretary of CAPAPASTAF Realm of Gods Ying Male Cosmic Penetration
Ran Yoezi Aurelian Second Secretary of CAPAPASTAF Empire of Kontra Ran Female Absolute Zero Ice
Que Ling Tao Council Member Kingdom of Ltiktra Que Male Psychic
Huan Tang Feng Council Member Kingdom of Lontra Huan Male Elemental
Median Asr Cutawade Council Member Empire of Mendra Median Male Nature (Flora, Fauna, Energy, Minerals)
Yusra Plyhiesya Zavirr Council Member Kingdom of Isra Yusra Female Air-Water
Xuar Geax Council Member Kingdom of Usra Xuar Male Necromancy
Vostec Atxyict Egrjih Council Member Kingdom of Pitra Vostec Male Lightning

The Ying Clan is a divine race created by Tava himself and resides permanently in the God Realm.


Headquarters

  • Main HQ:
    Ownitra, the majestic capital of Ltiktra, located at the heart of Aerca.

  • Divine HQ:
    Floating above a 7-Lyni Grand Formation, this sacred site lies beneath the Main HQ in the God Realm, forming the spiritual and dimensional nexus of CAPAPASTAF’s divine operations.


Purpose and Values

  • Maintain continental peace

  • Prevent large-scale war and re-emergence of demon invasions

  • Govern and mediate international disputes

  • Promote economic prosperity and magical research cooperation

  • Ensure balance between the Realms (Void, God Realm, Physical World)


Aercan Administrative Hierarchy




The continent of Aerca follows a structured administrative hierarchy, which varies slightly depending on whether the supreme political entity is an Empire (Aehin) or a Kingdom (Aehuin).


For Empires (Aehin)

Aehin (Empire) └─ Aehuin (Kingdom) └─ Aevin (Province) → Capital of the Empire is called Aevan (Imperial Capital) └─ Aewu (District) └─ Aexa (City) / Xu (Village) └─ Aeter (Community Cluster) └─ Aeod (Neighborhood)

Breakdown

  • Aehin (Empire)

    • The highest form of Aehan. Governed by an Emperor/Empress. Encompasses multiple kingdoms (Aehuin).

  • Aehuin (Kingdom)

    • Semi-autonomous realms under the Empire. Ruled by a King/Queen or Vassal Lord loyal to the Emperor.

  • Aevin (Province)

    • Subdivision of a Kingdom. If the province hosts the Imperial Capital, it is referred to as an Aevan.

  • Aewu (District)

    • Equivalent to counties or prefectures. Manages trade, law, and regional security.

  • Aexa (City) / Xu (Village)

    • Centers of urban (Aexa) and rural (Xu) populations.

  • Aeter (Community Cluster)

    • Social or geographical clusters (hamlets, guild clusters, magical communes).

  • Aeod (Neighborhood)

    • The smallest unit. Family groups, streets, or tightly-knit communities.


For Kingdoms (Aehuin)

Aehuin (Kingdom) └─ Aevin (Province) → Capital of the Kingdom is called Aevuin (Royal Capital) └─ Aewu (District) └─ Aexa (City) / Xu (Village) └─ Aeter (Community Cluster) └─ Aeod (Neighborhood)

Breakdown

  • Aehuin (Kingdom)

    • An independent sovereign state led by a King/Queen. Highest form of Aehan that is not part of an Empire.

  • Aevin (Province)

    • Core subdivisions of a Kingdom. If the province contains the royal seat, its capital is called Aevuin (Royal Capital).

  • Aewu (District)

    • Equivalent to counties/municipalities.

  • Aexa (City) / Xu (Village)

    • Population centers of varying scales.

  • Aeter (Community Cluster)

    • Groups of villages, towns, or enclaves with shared identity.

  • Aeod (Neighborhood)

    • Grassroots units of society, where daily communal life happens.


Empire vs Kingdom in Aerca (Aehin vs Aehuin)

Requirements of an Empire (Aehin)

For a political entity in Aerca to be officially recognized as an Empire (Aehin), it must fulfill all four conditions:

  1. Ethnic/Racial Diversity

    • Must contain multiple races, ethnic groups, or clans living under one banner.

    • Example: Tra, Ra, Ltik, Va, etc

  2. Vast Territory

    • The landmass controlled must be immense, usually measured in the hundreds of millions of km².

    • Comparable in scale to multiple kingdoms combined.

  3. Sub-Kingdoms / Vassal States

    • An Empire must contain several subordinate Kingdoms (Aehuin) or states with their own rulers, but loyal to the central authority.

    • Without vassal kingdoms, it cannot qualify as an empire.

  4. Supreme Ruler’s Title

    • The highest ruler must bear the title Emperor/Empress, symbolizing sovereignty over multiple realms.

    • If the leader only holds the title of King/Queen, the polity remains a Kingdom (Aehuin).


Kingdom (Aehuin)

If a realm fails to meet one or more of the empire requirements, it is classified as a Kingdom (Aehuin).

  • Usually smaller in territory.

  • Can be either mono-racial or mixed.

  • Governed directly without vassal kingdoms.

  • Head of state is a King/Queen.


Comparison Table

CriteriaEmpire (Aehin)Kingdom (Aehuin)
DiversityMust be multi-racial/ethnicCan be mono-racial or mixed
TerritoryExtremely vast (hundreds of millions km²)Relatively smaller
Sub-statesMust have subordinate kingdoms (vassals)Direct central rule
Ruler’s TitleEmperor/Empress (Kaisar/Maharani)King/Queen (Raja/Ratu)

Case Study: Ltiktra

  • ✔ Racially diverse (Humans, Dwarves, Elves).

  • ✘ Territory relatively small (101,66 million km² → only the 2nd smallest kingdom in Aerca).

  • ✘ No sub-kingdoms, all regions ruled directly.

  • ✘ Highest ruler is a King/Queen, not an Emperor/Empress.

Therefore, Ltiktra is classified as a Kingdom (Aehuin), not an Empire (Aehin).


gallery






Magic System: Levels and Quts Crystals

Magic Education: Instructor Tǎocei’s Lecture on Levels and Quts Crystals

"Alright, students, this is your first day in this class. I am Tǎocei, your magic instructor. Today, I will explain to you about the leveling system in this world, as well as Quts Crystals."


I. The Leveling System

Levels represent a character’s growth and strength, determined by the amount of Quts one possesses. The Quts requirement increases exponentially per level, with a special pattern for levels before transitioning into a new realm. This scaling system plays a key role in character progression, reflecting both the difficulty and the magnitude of power growth.

Basic Progression:

  1. Level 1–9

    • +10 Quts per level

    • Example: Level 1 → 10 Quts, Level 2 → 20 Quts, Level 3 → 30 Quts...

  2. Level 10–18

    • +100 Quts per level

    • Example: Level 10 → 100 Quts, Level 11 → 200 Quts, Level 12 → 300 Quts...

  3. Level 19 – Transitional Level

    • Special Case: Level 19 requires 990 Quts, marking a transition point to the next realm.

    • This level serves as a threshold where the Quts required per level change dramatically as characters prepare for a stronger realm.

  4. Level 20–28

    • +1,000 Quts per level

    • Example: Level 20 → 1,000 Quts, Level 21 → 2,000 Quts, Level 22 → 3,000 Quts...

  5. Level 29 – Transitional Level

    • Special Case: Level 29 requires 9,900 Quts, continuing the transition towards the higher-level realms.

  6. Level 30–38

    • +10,000 Quts per level

    • Example: Level 30 → 10,000 Quts, Level 31 → 20,000 Quts...

  7. Level 39 – Transitional Level

    • Special Case: Level 39 requires 99,000 Quts, reinforcing the continued shift to a higher tier.

  8. Level 40–48

    • +100,000 Quts per level

    • Example: Level 40 → 100,000 Quts, Level 41 → 200,000 Quts...

  9. Level 49 – Transitional Level

    • Special Case: Level 49 requires 990,000 Quts, marking a new shift as characters approach a new tier.

  10. Level 50–58

    • +1,000,000 Quts per level

    • Example: Level 50 → 1,000,000 Quts, Level 51 → 2,000,000 Quts...

  11. Level 59 – Transitional Level

    • Special Case: Level 59 requires 9,900,000 Quts, continuing the pattern of lower Quts required at transitional levels.

  12. Level 60–68

    • +10,000,000 Quts per level

    • Example: Level 60 → 10,000,000 Quts, Level 61 → 20,000,000 Quts...

  13. Level 69 – Transitional Level

    • Special Case: Level 69 requires 99,000,000 Quts, indicating another significant shift.

  14. Level 70–78

    • +100,000,000 Quts per level

    • Example: Level 70 → 100,000,000 Quts, Level 71 → 200,000,000 Quts...

  15. Level 79 – Transitional Level

    • Special Case: Level 79 requires 990,000,000 Quts, signaling a new realm.

  16. Level 80–88

    • +1,000,000,000 Quts per level

    • Example: Level 80 → 1,000,000,000 Quts, Level 81 → 2,000,000,000 Quts...

  17. Level 89 – Transitional Level

    • Special Case: Level 89 requires 9,900,000,000 Quts, following the transitional pattern.

  18. Level 90–98

    • +10,000,000,000 Quts per level

    • Example: Level 90 → 10,000,000,000 Quts, Level 91 → 20,000,000,000 Quts...

  19. Level 99 – Transitional Level

    • Special Case: Level 99 requires 99,000,000,000 Quts, continuing the transition to a higher realm.

  20. Level 100

    • Major Threshold: The first major milestone after all transitions, requiring 100,000,000,000 Quts.


Cosmic Scaling Beyond Level 100 (Earth Realm Transition):

As characters reach levels beyond 100, the Quts requirements scale exponentially with a consistent +100 exponent increase every 100 levels.

  • Level 100 = 10¹⁰⁰ Quts
  • Level 200 = 10²⁰⁰ Quts
  • Level 300 = 10³⁰⁰ Quts
  • Level 400 = 10⁴⁰⁰ Quts
  • Level 500 = 10⁵⁰⁰ Quts
  • Level 600 = 10⁶⁰⁰ Quts
  • Level 666 = 10⁶⁶⁶ Quts

These immense values represent the cosmic essence of beings at these levels, demonstrating that only gods, demon emperors, or Omni-class entities could realistically reach them.


Level Transition Summary:

  • The system reflects gradual scaling, with transitional levels (e.g., Lv 19, Lv 29) requiring slightly lower Quts, symbolizing the shift between power realms.

  • The system increases exponentially as characters approach the higher realms, with each decade (10 levels) increasing the Quts requirement by a factor of 10, creating a drastic increase in power needed for each next level.


II. Quts Crystals

Quts Crystals are compressed energy sources used to boost one’s total Quts. They’re essential for level advancement, especially at higher levels where Quts requirements skyrocket.

Crystal Types:

Crystal TierQuts RangeRarityNotes
White Crystal10,000 – 99,999CommonStandard early-energy crystals
Yellow Crystal100,000 – 999,999UncommonHigher-grade low power
Purple Crystal1M – 9.99MRareMid-tier crystals
Black Crystal10M – 99.99MVery RarePowerful but manageable
Red Crystal100M – 999.99MSuper RareBorderline legendary
Orange Crystal1B – 9.99BExtremely RareInsanely valuable on normal worlds
Gold Crystal10B – 999.99BCommon MythicalFoundation of major empires
Platinum Crystal1T – 999.99TUncommon MythicalUsed by great powers
Cosmic Crystal1Q – 999.99QRare MythicalFound in superworlds and Void expeditions
Beyond Crystal1Bn – 999.99BnExtremely MythicalNeeded for beings on Lv 390+
Void Crystal1Vv – 999.99VvAbsolute MythicalEnergy for Omni-level beings
Omniversal Crystal1Om+Mythical SupremeUnmeasurable Quts, exclusive to existence-level beings

Bn, Vv, Om

Advanced users can also form crystals from their own energy aura, which appear visibly with their respective colors.


III. Level Titles & Ranks

Each level group also grants a formal title, reflecting magical skill and authority in society.

Human Realm Titles (Levels 1–110):

Level RangeTitle (Romanized)Title (Symbolic)Meaning
1–10Kilyasyiq HanlianҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ⑄(Ƒ∫ȹðΩƔæ¼Ƒ∫ȹðJunior Magic Soul
11–20Kilyasyiq HansuiҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ⑄(Ƒ∫ȹð☋$³⇔æ¼Middle Student
21–30Kilyasyiq HanxuanҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ⑄(Ƒ∫ȹðㅐ%³⇔Ƒ∫ȹðSenior Student
31–40Kilyasyiq TǎoceinҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ כ‎ǎ⍴бǢ>ҒȜæ¼ȹðBasic Master
41–50Kilyasyiq TǎoceianҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ כ‎ǎ⍴бǢ>ҒȜæ¼Ƒ∫ȹðIntermediate Master
51–60Kilyasyiq Yuhan/YihenҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ,™³⇔:八Ƒ∫ȹð ∀ǥ ,™æ¼:八ҒȜȹðKing/Queen
61–70Kilyasyiq Yaohan/YeihanҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ,™Ƒ∫⍴б:八Ƒ∫ȹð ∀ǥ ,™ҒȜæ¼:八Ƒ∫ȹðEmperor/Empress
71–90Kilyasyiq TǎocainҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ כ‎ǎ⍴бǢ>Ƒ∫æ¼ȹðGreat Master
91–99Kilyasyiq HaosyinҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ⑄(Ƒ∫⍴б☋$十⊻æ¼ȹðCouncil Candidate
100–110Kilyasyiq HaoҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ⑄(Ƒ∫⍴бCouncil

IV. Earth Tier – The Va Tribe Realm (Level 110–666)

Only those with Va lineage or higher can reach these ranks.

Level RangeTitle (Romanized)Title (Symbolic)Meaning
110–199Kilyasyiq FuvaҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ Ѡʬ³⇔¦!Ƒ∫Basic Va
200–299Kilyasyiq VaiaҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ≈ÞƑ∫æ¼Ƒ∫Student Va
300–399Kilyasyiq VazhaҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ≈ÞƑ∫两/:八Ƒ∫Teacher Va
400–499Kilyasyiq VahaҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ≈ÞƑ∫:八Ƒ∫King Va
500–599Kilyasyiq VayaiҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ≈ÞƑ∫十⊻Ƒ∫æ¼Emperor Va
600–665Kilyasyiq OyovaҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ²ѿ十⊻⍴б¦!Ƒ∫Half-Demon King
666Kilyasyiq Ova / NoviҨ£æ¼ΩƔ十⊻Ƒ∫☋$十⊻æ¼⍲Δ ²ѿ¦!Ƒ∫ ∀ǥ »ƴ⍴б¦!æ¼Great Emperor / Empress Va

“Only the strongest beings — those who can bend reality itself — can withstand the Quts demand beyond level 600.” — Instructor Tǎocei



16.2.25

Omni

Omni are transcendent entities belonging to Civilization Type 7 to 8 (as known), existing in the Hyperverse, specifically within the Realm of The Void, where the 8 remaining Omni reside. They are a group that has merged into a singular existence with power that surpasses all creation.

In ancient times, there were 1000 Omni, but their numbers dwindled due to Omni Va, a member of the Va Tribe and the First Demon King/Primordial Ancestor of the Va Tribe. Omni Va discovered a forbidden technique that allowed him to grow exponentially stronger by consuming other Omni. As a result, 992 Omni perished, leaving only 8 Omni behind.

Through this act, Omni Va became the strongest Omni, wielding power so great that even if the combined strength of the remaining 7 Omni were united, they would be nearly equal but still inferior to Omni Va.


History and Background

In the beginning, the 1000 Omni existed in harmony, maintaining balance across the multiverse with their absolute power. However, Omni Va, driven by ambition and his insatiable thirst for power, betrayed his kin by discovering a technique that allowed him to consume the power of other Omni.

This led to the Great Devouring, where Omni Va consumed 992 Omni, consolidating their power into himself and becoming the most powerful being in the Hyperverse. His power far exceeded that of the 7 surviving Omni, who now struggle to maintain balance against his overwhelming might.


Absolute Power and Quts Calculation

The Omni’s power is measured in Quts, a unit representing absolute energy or mana, calculated using extremely large exponents:

  • Omni Va possesses a power level of 10^666666666666666666666666 Quts (equivalent to 10^666.66... sextillion Quts), making him the most powerful entity in the entire Hyperverse.
  • The combined power of the 7 remaining Omni is half of Omni Va's power. Their power distribution is based on portions of Omni Va's strength (half of Omni Va's power), as follows:
    • Omni Gargantuan - 20% (Ruler of Absolute Strength)
    • Omni Syang - 19.08% (Ruler of Absolute Balance)
    • Omni Crastis - 18.07% (Ruler of Absolute Time)
    • Omni Voetiel - 15.78% (Ruler of Absolute Life)
    • Omni Nix - 11% (Ruler of Absolute Darkness)
    • Omni Cah - 11% (Ruler of Absolute Light)
    • Omni Rish - 5.05% (Ruler of Absolute Soul)

List of the Remaining Omni

  1. Omni GargantuanAbsolute Strength

    • Description: The embodiment of raw power and physical energy, capable of creating and destroying worlds with a single strike.
    • Special Attributes: Infinite strength, absolute endurance, and control over gravity and kinetic energy.
    • Power Share: 20% of Omni Va's power.
    • Connection to Yorian: Helps Yorian enhance his physical form and combat abilities.
  2. Omni SyangAbsolute Balance

    • Description: The entity that maintains cosmic equilibrium and harmony among all elements.
    • Special Attributes: Regulates power balance and harmonizes light and darkness.
    • Power Share: 19.08% of Omni Va's power.
    • Connection to Yorian: Provides stability in controlling immense power to prevent loss of control.
  3. Omni CrastisAbsolute Time

    • Description: Master of time, capable of manipulating the flow of time absolutely.
    • Special Attributes: Time travel, temporal acceleration/deceleration, and event repetition.
    • Power Share: 18.07% of Omni Va's power.
    • Connection to Yorian: Grants the ability to witness the past and future, and slow down time in battle.
  4. Omni VoetielAbsolute Life

    • Description: The source of all life and vital energy within existence.
    • Special Attributes: Absolute healing, creation of life, and manipulation of vital energy.
    • Power Share: 15.78% of Omni Va's power.
    • Connection to Yorian: Enhances regeneration abilities and grants temporary physical immortality in combat.
  5. Omni NixAbsolute Darkness

    • Description: Master of absolute darkness and void manipulation.
    • Special Attributes: Shadow manipulation, infinite void, and power to erase existence.
    • Power Share: 11% of Omni Va's power.
    • Connection to Yorian: Teaches the use of cosmic darkness to attack enemies from shadow dimensions.
  6. Omni CahAbsolute Light

    • Description: Controller of pure light, illuminating all realities and revealing hidden truths.
    • Special Attributes: Light manipulation, infinite speed, and purification of darkness.
    • Power Share: 11% of Omni Va's power.
    • Connection to Yorian: Grants vision into the future and the ability to see through illusions.
  7. Omni RishAbsolute Soul

    • Description: Ruler of souls and consciousness, governing spiritual existence.
    • Special Attributes: Reincarnation, soul manipulation, and communication with the spirit world.
    • Power Share: 5.05% of Omni Va's power.
    • Connection to Yorian: Assists in perfecting the Soul Eye and enables soul absorption from opponents.

Omni VaAbsolute Demon

  • Description: The ruler of chaos and absolute darkness. After consuming 992 Omni, Omni Va became the most powerful Omni in history, exceeding the combined might of the 7 remaining Omni.
  • Absolute Power: 10^666666666666666666666666 Quts.
  • Goal: To conquer the Hyperverse and erase the existence of the remaining 7 Omni.
  • Connection to Yorian: Yorian's ultimate nemesis and the supreme ruler of the Va Tribe.


8.2.25

United Republic Rirco Kingdom (URRK)

Overview

The United Republic Rirco Kingdom (URRK) is the sole surviving nation after the Great War orchestrated by Yorian Hadmer Monhaw (Suf). It is a highly advanced civilization founded upon a combination of meritocracy, religious philosophy, and cutting-edge technology. The name "Rirco" translates to "United Holy World," emphasizing the nation's unity under a common faith and lineage.

Government & Politics

URRK is a hybrid system that can be classified as a kingdom, republic, federation, and empire simultaneously. It operates under a transparent autocracy where the Emperor serves as the highest authority. Below him are various rulers who govern different regions, acting as governors under his influence.

Leadership Structure:

  • Emperor – The supreme leader who makes final decisions, ensuring justice, progress, and faith remain balanced.
  • Kings, Presidents, Prime Ministers, Sultans, etc. – Act as regional leaders or governors, implementing the Emperor's policies and maintaining local governance.
  • No Grand Council – Unlike traditional monarchies, URRK has no ruling council, as all government actions are fully transparent to the public.

Political System Highlights:

  • Leaders are chosen by heredity or democratic elections. An existing ruler may also appoint their most capable offspring as a successor.
  • All policies and decisions are publicly disclosed, ensuring total transparency.
  • Internal conflicts are resolved through public consensus, minimizing political strife and corruption.

Society & Culture

  • Meritocratic Social Hierarchy – Intelligence and capability determine one’s social standing. The brightest minds hold the highest status.
  • Shared Bloodline – Every citizen traces their ancestry to Yorian (Suf) and Arinana, fostering a strong familial bond.
  • Religious Influence – URRK follows Realigion, a faith inspired by Hinduism but without the caste system, aiming for spiritual perfection and justice.

Economy & Wealth Distribution

  • Sharia-Based Economic System – No interest (riba), ensuring fair economic practices.
  • Collective Economy – Wealth is distributed based on individual needs, preventing excessive disparity between rich and poor.
  • Private Ownership with Social Responsibility – Citizens may own property, but their wealth must benefit society rather than personal greed.

Technology & Innovation

  • Rapid Advancement – In just 70 years, URRK became a technologically superior civilization.
  • Nanotechnology – Developed by Yorian, nanomachines restore and enhance planetary infrastructure.
  • Religious and Scientific Fusion – Technology is also used to explore and understand divinity.

Military & Security

  • No External Threats – URRK is the last nation after the Great War, eliminating geopolitical conflicts.
  • Personal Motivation as the Driving Force – Everyone is physically equal, but their determination shapes their role in society.
  • Highly Disciplined Population – Citizens are raised with strong moral principles, reducing crime and rebellion to near-zero levels.

Education & Workforce Distribution

  • Talent-Based Career Assignment – Children’s skills and potential are identified early, guiding them toward suitable careers.
  • Harmonious Employment System – Jobs are assigned based on capabilities and aspirations, ensuring workforce satisfaction.
  • Equal Job Satisfaction – Since wealth is allocated by need, no one feels deprived or superior.

Conclusion

The URRK is a utopian civilization where meritocracy, religion, and technology merge to create an equitable and progressive society. With no external enemies and a population united by blood, faith, and purpose, URRK thrives under the visionary leadership of Yorian’s legacy.

Realigion (Reality Religion)

Overview Realigion, also known as Reality Religion, is a philosophical and spiritual belief system that emerged in the Old World of Yorian before his reincarnation. It was designed as the "perfect" religion, synthesizing the wisdom of multiple belief systems to create an all-encompassing path to truth. This religion emphasizes logic, morality, philosophy, and divine justice while avoiding direct contradictions with supernatural elements such as magic.

The followers of Realigion are primarily the descendants of Yorian and the citizens of the United Republic Rirco Kingdom (U.R.R.K.), a federated sacred republic where Realigion became the dominant spiritual and philosophical foundation.


Core Beliefs and Principles Realigion is built upon three major components:

  1. Islamic Influence: Logic, justice, purity, morality, and social ethics derived from the Quran and Hadith.
  2. Hindu-Buddhist Influence: Deep philosophical inquiry, inner peace, karma, and meditative practices inspired by the Sutta Pitaka and Vedic traditions.
  3. Western and Other Philosophies: Realigion integrates additional moral and existential teachings from various schools of thought to create a comprehensive worldview.

The religion acknowledges a singular, omnipotent God, whose attributes align with the 99 Names of God found in Islamic teachings. However, Realigion does not rigidly define the divine nature, allowing for broad theological interpretation.


Soteriology (Path to Salvation) Realigion teaches that every soul undergoes trials and tribulations designed by God. Followers believe in a moral cause-and-effect system similar to karma, where one's actions shape their spiritual progression. The ultimate goal is to attain enlightenment and divine approval, leading to eternal peace after death.

Unlike many religions, Realigion does not explicitly state whether magic exists. Instead, it posits that if God wills something, it becomes reality, meaning supernatural phenomena (such as magic) can exist under divine decree but are not a necessary part of faith.


Concept of Evil: Realigion acknowledges the existence of demons, devils, and spirits as divine instruments meant to test and challenge humanity. These beings do not act independently but are rather part of the grand design, ensuring that individuals face adversity to strengthen their souls.


Sacred Text: The Mashabl. The central religious text of Realigion is known as the Mashabl, a scripture composed of thousands of religious and philosophical concepts synthesized by Yorian. The text is divided into multiple sections covering ethics, divine justice, personal growth, and scientific principles, ensuring that spiritual teachings align with rational thought.


Realigion in the U.R.R.K. Within the United Republic Rirco Kingdom (U.R.R.K.), Realigion serves as the spiritual foundation for its people. The nation is a unique blend of monarchy and federal republic, uniting various human civilizations under a single divine philosophy. The citizens of U.R.R.K. regard Yorian as a great philosopher and spiritual guide whose teachings shaped their moral and political structure.


Final Revelation and Yorian’s Legacy After his reincarnation, Yorian no longer actively preached Realigion, yet his descendants and followers preserved his teachings. Despite his tumultuous past, his journey led to an ultimate encounter with God in the afterlife, where he finally attained peace, free from his burdens and responsibilities. This moment is considered the fulfillment of his spiritual quest and the ultimate testament to Realigion’s truth.


Conclusion Realigion stands as a philosophical and spiritual beacon, balancing faith, reason, and moral responsibility. It serves as both a religion and a way of life, guiding its followers toward truth, enlightenment, and divine harmony. In the world shaped by Yorian’s legacy, Realigion remains a testament to the pursuit of ultimate wisdom.

24.12.24

Formation Mechanics in Aerca

Formations in the world of Aerca are intricate designs that channel Quts to perform miraculous feats of magic and engineering. These formations are used by Frozilx, individuals skilled in manipulating Quts, including Zlwiardou (spellcasters) and Ororta (formation masters). Below is an in-depth look at their mechanics, tiers, and notable formations.


Tiers of Formations

The strength and complexity of a formation depend on its tier. Each tier is defined by its color and energy requirements, reflecting the immense Quts needed for activation.

Tier List

  1. Ѡʬ³⇔ / Fu (Basic)

    • Energy Requirement: 100

    • Color: Orange

  2. ፠≩⍴бҒȜƑ∫ / Moea (Noble)

    • Energy Requirement: 100,000 Quts per use

    • Color: Yellow

  3. Œ∅⍴бƑ∫⇜↔ / Xoak (Expert)

    • Energy Requirement: 10,000,000 Quts per use

    • Color: White

  4. ,™³⇔/,™æ¼ or Yu/Yi (Royal)

    • Energy Requirement: 100,000,000,000 Quts per use

    • Color: Violet

  5. ,™Ƒ∫⍴б/,™ҒȜæ¼ or Yao/Yei (Emperor)

    • Energy Requirement: 1,000,000,000,000 Quts per use

    • Color: Red

  6. ²ѿ十⊻ΩƔ十⊻ȹðæ¼ / Oylyni (Quasi-Holy)

    • Energy Requirement: 10^6990 Quts per use

    • Color: Black

  7. *Ҧ十⊻ȹðæ¼ / Lyni (Holy)

    • Energy Requirement: 6 × 10^16,990 Quts per use

    • Color: Gold

  8. »ƴæ¼ / Ni (Godly)

    • Energy Requirement: 10^100,000+ Quts per use

    • Color: Purple


Notable Formations

Ni Omni Dead

  • Description: This is a formation designed to stabilize the Hyperverse by sacrificing the life force of an Omni.

  • Tier: Ni (Godly)

  • Purpose: To ensure the stability of existence itself.

Lyni Aehan Xlemai

  • Description: Used by Yorian, this formation required the sacrifice of 100 million soldiers to save countless innocents in the Kontra Empire.

  • Tier: Lyni (Holy)

  • Purpose: To balance the scales of life and death for the greater good.


Formation Creation

To create a formation, especially those above the Moea tier, specialized pens and tools are required. These tools are made of rare materials capable of handling the immense Quts flow without disintegrating.


The Role of Frozilx

Frozilx refers to all Quts practitioners. They are divided into:

  • Zlwiardou (Spellcasters): Individuals focusing on manipulating Quts for immediate effects.

  • Ororta (Formation Masters): Experts who design and implement formations.

Cultural Impact

In the Aerca continent, formations are not only a representation of power but also an art form that reflects the cultural sophistication of their creators. Some formations even serve as lasting monuments.


This document provides a comprehensive guide to the intricacies of formations in Aerca, showcasing their complexity, power, and the skill required to master them.